PlayStation announced that it will not abandon narrative games while working on games as a service

Due to the purchase of Haven Studios, gamers wonder if Sony will stop dedicating itself to single player experiences.

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Sony announced the acquisition of Haven Studios, the studio founded by Canadian producer Jade Raymond, known for being part of the creation of the Assassin's Creed and Watch Dogs franchises when she was director of Ubisoft Toronto. This step means a commitment to the development of games as a service on PlayStation 5 and PC, but Sony executives say that narrative experiences are still part of their plans.

Of course, we will always continue to develop narrative-based single player games like Ghost of Tsushima, The Last of Us and Horizon Forbidden West, but we've been investing in games as a service because it's so exciting for us. It allows us to build larger worlds and create meaningful social connections between players,” said Hermen Hulst, head of PlayStation Studios, in an interview with UK portal GamesIndustry.

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Prior to the acquisition of Haven Studios, Sony announced the purchase of Bungie (studio responsible for Destiny and Destiny 2) in early February. In this way, the company continues from strength to strength with the plan to launch 10 games as a service by 2026.

On the other hand, Jade Raymond's studio - which has already been at the head of companies such as Ubisoft, EA and Google Stadia - is already working on a new multiplayer IP powered by Sony Interactive Entertainment from the start.

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Jade Raymond de Haven Studios

“Last year I talked about my personal wishes to return to work in video games. That hasn't changed, Sony isn't asking me to change my role. Things will remain the same for me and I managed to focus on creating a new IP with the team I love every day, only with more financial support,” Raymond said.

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