Hyperrealistic video games? Unity amazes with the new capabilities of its graphics engine

The company dedicated to the optimization of game engines impacted the world with its opening at the Game Developer's Conference

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The first hours of the Game Developers Conference brought one of the most impressive teaser in terms of technology ever since gaming. Unity, one of the most popular graphics engines in the industry, released a real-time filmmaking demo called “Enemies”.

The video shows a hyper-realistic staging that was built from its RT3D (real-time 3D) technology and Nvidia's Deep Learning Super Sampling (DLSS) technology to run an image in 4K.

Everything that can be seen in the demo has been developed in the same way as a video game, without parts previously calculated as in the cinema. Unity introduced a system called High Definition Render Pipeline (HDRP), which allows systems such as the Adaptive Probe Volume (an automatic light generation structure) and Screen Space Global Illumination (a system that reproduces a dynamic lighting system) to coexist more quickly depending on its surface).

The HDRP also enabled options such as Ray Tracing (a tool that generates the effect of lighting bounces procedurally) and Nvidia's native DLSS support (a system of algorithms executed in real time to optimize graphics) to be variants with less complexity when rendering an experience.

Generation of textures and shadows in Unity

All these new tools allow you to visualize hyper-realistic effects while managing the interactive parameters of a video game. Unity also clarified that its teaser was intended to demonstrate the ability to reproduce realistic animations and textures with impact on the muscle of the iris of the eyes, new types of skin textures and the simulation of tension according to blood flow and wrinkles that eliminates the need to sculpt a facial skeleton for fine detail animations.

With “Enemies”, Unity proved that it does not lag behind in its technology as a graphics engine and once again positions itself as a direct competition with Unreal (who had dazzled with its 5th iteration in the latest Matrix film).

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